AI Insights · Timothy · July 2021
Top 5 Cannabis Games in Denmark Q2 2021: Unified Platform Performance
Discover the performance metrics of the top 5 cannabis games in Denmark during Q2 2021, including trends in weekly downloads, revenue, and active users.
In Q2 2021, the top 5 cannabis games on a unified platform in Denmark showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at the metrics for each game, sourced from Sensor Tower.
Weed Inc: Idle Tycoon by Metamoki Inc. experienced significant fluctuations in its metrics. Weekly revenue peaked at approximately $596 in the last week of May, with a notable rise starting from mid-May. Downloads surged dramatically from just over 500 in early May to a peak of 5.1K in the week of May 10. Active users saw a similar surge, reaching 7.9K in mid-May before gradually decreasing to around 3.8K by the end of June.
Cheech and Chong Bud Farm from LDRLY also showed interesting trends. Weekly revenue started at $851 at the end of March, dipped in April, and then recovered to around $840 by late June. Downloads saw a significant increase from 65 in late March to 476 in the last week of May, while active users peaked at 398 in early June before settling at 315 by the end of the quarter.
Weed Factory Idle by Spider Solitaire had a more modest performance. Weekly revenue was generally low, with the highest recorded at $21 in early June. Downloads remained relatively steady, peaking at 110 in mid-April. Active users showed a slight decline over the quarter, from 251 at the end of March to 172 by the end of June.
Hempire - Weed Growing Game from LBC Studios Inc. showed a consistent pattern. Weekly revenue hovered around $200, with occasional dips and a low of $55 in mid-June. Downloads were stable, fluctuating between 29 and 78 throughout the quarter. Active users remained quite steady, maintaining around 200 to 264 users weekly.
Finally, Wiz Khalifa's Weed Farm from Metamoki Inc. saw its weekly revenue peak at $192 in late May, with a notable increase from early June. Downloads were relatively low, peaking at 70 in the same period. Active users saw a gradual increase, reaching 184 in mid-June before stabilizing around 152 by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.